Dozens of detailed US and German vehicles including tanks, halftracks, self-propelled artillery, trucks, and more.
Wide range of German Army (Heer) forces, including Panzergrenadiers, Pioniers, Füsiliers, Sturmgeschütz, Panzer formations, and more.
Comprehensive depiction and modeling of US Army forces, including Infantry, Armored Infantry, Airborne, Armored, and more.
Meticulously researched TO&E which can be customized by the player.
The map can either be manually or randomly selected.
Players can now preview maps before playing.
Unique new optional Rarity system which allows players to include rare units without degrading their ability to have a viable combat force.
#Combat mission battle for normandy generator#
Redesigned Quick Battle Generator that includes the ability to "purchase" and "cherry pick" individual units (similar interface as in Editor).
"Reduced headcount" option to simulate previously depleted formations.
Improved Scenario briefing format, including a new Designer Notes subsection.
exit zones, unit and terrain based objectives) that can be hidden or known
Unique and diverse mission objectives for each side, including several objective types (e.g.
New hierarchical interface to visually select specific vehicles, equipment, and other options for your scenarios.
#Combat mission battle for normandy full#
Full featured Game and Map Editor to create your own battles and maps - even campaigns - or edit existing battles and maps.
Story driven semi-dynamic campaigns, stand alone (non-campaign) battles, QuickBattle generator, and full featured Editor guarantee endless replayability.
2-player Game Modes with Realtime over TCP/IP (LAN, Internet), WeGo with PBEM (Play by Email) or Hotseat.
Both RealTime (pausable) or WeGo (turn based, simultaneous turn execution) game modes.
Below is a brief summary of features, from the developer's website: Gameplay There is a detailed description of the features common to all of the games in the Combat Mission Series here. Individual squads, vehicles, and weapons are depicted, striving for a high level of realism in troop behavior and weapon effects. airborne, and German Army in the Normandy campaign following the initial invasion during the period 6 June 1944 to 1 September 1944. Forces included in the game represent troops and vehicles typical of the U.S.